try is here:
you need a browser with a WebGL implementation:
WebGL is currently under development, and is supported in the latest builds of several browsers. Here are instructions on how to obtain a copy of a browser supporting the provisional WebGL specification. As the specification nears completion, expect that browsers will have this functionality built in to their latest releases, and not require any manual steps to enable it.
FirefoxWebGL is supported in Firefox/4.0b1 http://www.mozilla.com/en-US/firefox/all-beta.html and in the nightly builds of Firefox. Visit http://ftp.mozilla.org/pub/mozilla.org/firefox/nightly/latest-trunk/ for builds on Linux (32- and 64-bit), Mac OS X and Windows.
After downloading the browser, enable WebGL: type about:config into the address bar, search for "webgl", and double-click "webgl.enabled_for_all_sites" to set it to true.
The implementation requires working OpenGL 2.1 drivers and the availability of PBuffers.
If OpenGL is not available, or for testing/debugging purposes, software rendering can be used through OSMesa (off-screen Mesa), by setting the "webgl.osmesalib" variable to point to the OSMesa shared library (typically /usr/lib/libOSMesa.so). Note that the OSMesa library is required to use "gl" prefixes, not "mgl".
SafariWebGL is supported on Mac OS X 10.6 in the WebKit nightly builds available at http://nightly.webkit.org/ .
After downloading and installing the browser, open the Terminal and type the following:
defaults write com.apple.Safari WebKitWebGLEnabled -bool YESThis command only needs to be run once. All future invocations of the browser will run with WebGL enabled.
Chrome/ChromiumThe easiest way to test WebGL in Chrome on Windows and Mac OS X is to download the Chrome 9 Beta:
- Linux 32-bit: http://build.chromium.org/f/chromium/continuous/linux/LATEST/
- Linux 64-bit: http://build.chromium.org/f/chromium/continuous/linux64/LATEST/
- Mac OS X: http://build.chromium.org/f/chromium/continuous/mac/LATEST/
- Windows: http://tools.google.com/dlpage/chromesxs (the Chrome Canary Build)
chrome-win32.zip. Unpack the zip archive and cd into the resulting directory. Windows has the Chrome Canary build which should just install.
Chromium must be launched from the command line in order to enable WebGL.
./chrome --enable-webgl or alter the shortcut by adding
- Mac OS X:
- Windows: No command line options needed.
--enable-accelerated-compositingto test it. Note that the compositor support for WebGL is in early stages and is likely to be less stable. Please report issues you find to either the public WebGL mailing list or via the Chromium issue tracker